Sprint unveils Spark, its ultra-fast 1Gb wireless service

Sprint wants to get back into the network speed discussion badly.

The company on Wednesday unveiled Sprint Spark, its brand for the ultra-fast LTE service that eventually will offer a wireless connection capable of delivering data at a blazing 1Gbps. But initially, Spark will be able to deliver peak speeds of 50 to 60Mbps.

Sprint, which has fallen behind in its deployment of a faster 4G LTE network, is in desperate need of catching up with the competition. Sprint has been hampered by the shutdown of its Nextel network and complications with business deals, including the acquisition of former partner Clearwire and a takeover by Japanese carrier SoftBank. The company lags behind at a time when consumers are focusing more on the speed of their service...

Read the full story here... Source: CNET

OnLive hits reset after being dragged down by expensive servers, confirms service will continue

OnLive has finally issued an official statement after rumors of mass layoffs first leaked out earlier today, confirming that its assets have been acquired into a newly-formed company with what it claims is "substantial" financial backing. The big news for users is that the OnLive Game and Desktop services will remain operational and continue to be supported. The release also claims a "large percentage" of OnLive staff is being hired into the new company with plans to hire more over time, while PR informs us the leadership team remains intact. Check the words straight from the source after the break.

We've heard from some of the people present for the meeting where the new plan was revealed today, confirming the company is going through a process known as Assignment for the Benefit of Creditors (ABC). A faster alternative to bankruptcy that doesn't involve the courts, it allows OnLive to deal with some of the issues it was facing, most notably an oversupply of servers for the number of users it had signed up. The ABC process allows OnLive to be unshackled from the expensive server contracts and bring in a new source of venture capital. Oh and that other major cost, the employees? Not all of the information is known yet, but beyond the loss of jobs, it turns out the stock they owned was in a company that no longer exists. We're hearing their benefits will end after August, however there are offers of contracts to answer questions about important topics like "where things are," in exchange for special form stock in the new venture.

Update: Joystiq has more information from a former employee, who estimated the average number of peak concurrent OnLive users at around 1,800 or so, and the amount of retained staff in the range of 20 percent. One other tidbit? The source expects OnLive to go after recent Sony acquisition Gaikai for infringement of a game streaming patent, so stay tuned.

[Source: Engadget]

Twitter acquires Clutch.io, service essentially getting open sourced

Clutch.io is a service that allows iOS and mobile developers to easily and quickly do app testing, which helps them track just how customers use their apps. The service has been helpful in the past for a number of app developers and their products, but Clutch has now flipped over to just one client: The company has been acquired by Twitter. Clutch says it will work on the same type of work at Twitter, aiming to grow the company on a worldwide scale.

As for developers using Clutch now, there's both good and bad news. The bad news is that the service is getting shut down -- it will be supported until November 1, and after that Clutch's servers will no longer work. But the good news is that Clutch is basically open sourcing the whole thing. The company says it will release all of the necessary documentation and software for devs to continue to run the testing service on their own servers. And any currently running tests are designed to "fail gracefully" should Clutch's servers go down, so there shouldn't be any issues with end users at all.

All in all, it sounds like a good move for Clutch, and that developers who might be affected will at least have a way to deal with that. As for us Twitter users, I'm curious to see how this affects Twitter's mobile experience going forward. Twitter's one of my most-used services, so anything that makes it even better sounds good to me.

[Source: TUAW]